00:00
00:00
GabeMalk

142 Game Reviews

48 w/ Responses

6 reviews are hidden due to your filters.

Oh yeah! I really love your games mate, keep up the great work!

This is very well done, but I think the gameplay would be more interesting by having levels instead of the survival mode it has.

MadNukin responds:

We had 48 hours so the smart choice was to keep it simple and actually finish the project.
If I was going to rebuild this it would be more rogue-lite with randomly generated rooms.

The game is GORGEOUS but the gameplay gets uninteresting very quickly, hope you expand on this.

This game is pretty great, congrats!

When I started the game I though "great, another plataformer that will get frustratingly hard by the end and that'll never be able to finish". But that wasn't the case, the game is actually fairly "easy" once you get the hang of it, while still being challenging enough to keep the player interested... I'm not a big fan of plataformers, but I enjoyed this one. Congrats!

This is an unpolished gen... The idea is very cool, but it's simply too much information, the game takes too long and you don't know what each piece does until you tried to use them. You need to improve the game design, to make a game that's more "communicative", more engaging.

There's a lot of good stuff in this game, and a lot that could have been better. I like the concept, the puzzles, the overall feeling... The movement and combat are a bit janky sometimes and I don't really like how some stuff are simply too straight forward, like getting the newspaper in the second quest is the only "challenge" after all sam gives you the match for the lady that gives you the beer for the other guys who gives you the wheel... I think could could have been more interesting. But all in all, I liked the game!

I really like the game, the art is amazing and it feels like the old RPG maker horror games I used to play when I was a teen haha. Great job!

It's almost perfect... The art is great, the gameplay is solid and interesting, the theme is very well executed.... But the game drags too much, it becomes repetitive. It's hard to nail the aspect of creating tension and making something that is hard and slow in according to the games theme, so I understand where this problem is coming from. So yeah, keep making great games!

Stopsignal responds:

Thank you!! It's something weird: If you actually don't stop every time you run out of supplies, but rather only stop when you are about to die (the game stops you automatically) you can go really really fast through the game. But if you go slow, it's *even slower*. For the next time i explore this concept, i'll need to check out how to fix this weird design quirk.

The game is great, but the controls can be quite frustrating (specially when going diagonally), and that combined with the difficult made me quit before finishing. But, for a game made in 3 days, this is amazing.

Name's Gabe. I'm a writer, musician and game designer.

Age 25, Male

Writer

Brazil

Joined on 7/7/11

Level:
22
Exp Points:
5,150 / 5,380
Exp Rank:
9,002
Vote Power:
6.38 votes
Art Scouts
4
Rank:
Safety Patrol
Global Rank:
25,687
Blams:
39
Saves:
345
B/P Bonus:
6%
Whistle:
Normal
Trophies:
2
Medals:
1,282
Supporter:
1y 30d