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GabeMalk

144 Game Reviews

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Great work! This may not be the most tactical or interesting TD I've played here, but any criticism I have of the gameplay are absolutely unimportant when you take the STYLE of the game in consideration. So much fun to play and watch!

Great game! Can't wait for a full version

What a charming game... My favorite from you! This could easily turn into a "full" game (it is already tbh). My only criticism is that the character is a bit too slow, and the attack should have a bit more range maybe. This can get you hit quite easily and sometimes do get stuck in enemies, but you probably know that and that's why health pickups are aplenty. But this is a minor criticism, the game is, overall, great!

Butzbo responds:

Wow thanks! Yeah the player speed was a difficult one, I agree with it being slow, but at the same time didn't wanted to make him so fast so that the roll can be still relevant, a lot to test on that side, once I get back to the lab I'd like to test out other speeds.
Glad to hear its been your favourite!

A simple yet very effective concept! Congrats

This is a GREAT game, I love that mega man battle network combat!!!

Charming

I really love the visuals and the concept, it's short but sweet. But I found a bug, apparently clicking the cat without cat food breaks the game.

JinxSpell responds:

Whoa thanks for catching that bug!! I will definitely be fixing it after the jam! Thanks!

I like a lot of things in this game but I feel it has some fundamental problems. First, why not "hold to shoot"? Second, the level design bothers me... It doesn't feel very organic, and enemies are just thrown in without much consideration. I like the enemy variety but they feel so random that you get 5 or 6 different enemies during the first 3 minutes of the game and you can't really understand what's unique about each. So yeah, great game, but there are some design decisions to improve. Keep up the good work!

sheebstuff responds:

Good criticism here, thanks man!

Simply amazing, congrats

The concept is good, but the execution needs some improvement... The "help" screen doesn't help very much, specially since you need to press a key to fish and not only click, so at first the game was really frustrating as I couldn't figure out how to get the rubber tape, and managing the water was quite hard. Most of the times I lost almost instantly, but sometimes it would drag a bit in a challenging but somewhat interesting experience. The I figured out how to get the tape... But the game became too easy, easy and monotonous, repetitive, so I stopped playing. The art is nice, the idea is neat, but this needs improvement, maybe it's the first game you guys made, if that's the case (but tbh, even if it isn't), congratulations! Keep improving and making more games!

Robeanie responds:

yeah this was our first game+it was made for a game jam so it's not super polished
but we'll probably come back and update it at some point!

Trapped-In-The-Void responds:

thanks for the feedback! working on an update to hopefully fix some of these issues right now

Name's Gabe. I'm a writer, musician and game designer.

Age 26, Male

Writer

Brazil

Joined on 7/7/11

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