Me and a few friends (two that don't even live in my country, and whose face and voice I've never seen nor heard, but that I, nonetheless, truly appreciate) put together a game for the #HaxeFlixelJam, it's called Quarantine and it's still unfinished, but that's alright, the game has more than enough content to stand like this for now. I guess we got a bit ambitious trying top add a game within a game considering the game jam deadline. It'll get a full release eventually, and I'm quite excited for that.
I called Quarantine a lyrical experiment. Why is that? Because it plays on a fundamental contradiction; it's a monologue, a tool used for lyrical narratives, that is, subjetive and introspective poetry, but how can a game where the player takes choices be a monologue? Whose subjectivity takes charge of this monologue? The autor, the character or the player? This question was fundamental when I started writing the game. It's a also an interesting contradiction that this lyrical monologue's themes are mostly not introspective at all, it's about the outside world and what's happening in this historical moment. It reflects our current contradiction; we're staying isolated for very social reasons.
Anyway, I hope that you enjoy our little experiment, hopefully we can somehow be together, although apart, when you play.